|
|
skill Cause Fear
Cause Fear
If the creature succeeds in instilling fear, the hero may suffer severe penalties to their attacks and defense, as well as a slight agility penalty.
Go to the description in the World of Dungeons encyclopedia
|
type |
attack |
may be used |
- / in round |
target | all enemies |
Max. opponents affected
|
skill rank
|
Mana points cost |
1
|
item |
-
|
attack type | social |
---|
attack | ch,wi |
damage | wi,ch |
skill class
|
-
|
designed by
|
root
|
|
Effect on heroes with this skill
These bonuses and malus are effective when the hero has reached at least level 1 in this skill. (unless otherwise specified).
Damage bonus
psychological damage |
social |
0 / 0 / +25% of your hero`s level |
(r) is added upon normal / good / critical hits as an additional effect to the weapon used.
Effect on those affected by this skill
These bonuses and malus only work when the hero uses this skill.
Attribute bonus
Agility |
-25% of your skill rank |
2 rounds |
|
Attack bonus
melee |
-skill rank |
2 rounds |
|
ranged |
-skill rank |
2 rounds |
|
spell |
-skill rank |
2 rounds |
|
social |
-skill rank |
2 rounds |
|
Defense bonus
melee |
-skill rank |
2 rounds |
|
ranged |
-skill rank |
2 rounds |
|
spell |
-skill rank |
2 rounds |
|
social |
-skill rank |
2 rounds |
|
|
|
|
Copyright © 2025 by WoD Game UG (haftungsbeschränkt) |